When ImperialFloat is being used in the editor, the Translation functions such as shift do not work properly. The decimal points disappear and round up/down occurs to an integer format. eg. fill .3/.4/.5 -.3/.4/.5 -.3/.4/-.1 .3/.4/-.1 0.0.0 "#handle.bmp" shifted by W=0.1 becomes: fill 0/0/1 -0/0/1 -0/0/-0 0/0/-0 0.0.0 "#handle.bmp"